«

»

May 22

BigBag System

BigBag System

Description: By: Siwus

Download: BigBag System [Hotfile.com]
Download: BigBag System [Uploading.com]

10 comments

  1. Girl farmer

    Hey guys, iv downloaded this a couple of times and extracted it all correctly but for some reason, only the barley bags pysically appear outside the store when i buy them? all the types show up in the store no problem, the fertilizer and the rest of the types pysically enter the game but they are invisible (i can bump into them) any andvice on making them actually visable is appreciated :) thanks guys

  2. Wilderz

    which trailer wud b recommended for transporting the bags? im also having the same problem as Girl Farmer, help?!

  3. Kyle

    wut do tese tings actually do?????

  4. buckwheat

    what button do i use to attach the bag on to the forks.

  5. pat

    Hey guys. the bags are [rar] right so it dosed download place tell me if it works [sorry for english]

  6. Dark Brotherhood

    buy the bag use it to fill the machine and whent the bag is emply sold it and buy a new one for refill later ,,whent you ave use it sell the emply bag because he is invisible :)

  7. case farmer

    how we can take this bags with the fork? does it have a key to press to attach the bag to the fork ? sorry for my bad englis

  8. racin20h

    case farmer you use the Q button to attatch the bag just like hooking to equipment. You have to use the forks that come with the set.

  9. Shak_nyc

    Hi all good people of the world,

    My name is Shak living in New York City-USA!
    I have fs2009 the original version. When I initially downloaded and installed this mod I got the same issues as “Girl Farmer”. Invisible Bags after purchasing them except for Barley. The issue was their existed an object conflict between the Barley bag and all of the other bags (wheat, fertilizer, maize and rape) and therefore the ‘fill the bag function’ would not execute for each fruit type and the outcome meant empty invisible bags. The solution was to make each object unique in name to each other all the way down to the object functions located in the *.lua files. So, I fixed the issue by changing the mods for wheat, fertilizer, maize and rape. This was a down and dirty but quick technique – I am not a moder.
    I do not agree that the mod should become invisible when the bag is empty – It should just disappear all together! That would be the next addition I will make when I have time. I also retextured each object with the store image -that made it easier to identify the fruit type. This was easy to do without changing any code. I converted the image file for each fruit from store.png to big.jpg – quick change.
    Love the mod otherwise.

    Shak

  10. LARS

    hey can sumone please covert this to fs11 and place it onhttp://www.ls-uk.info/downloads

Leave a Reply

Your email address will not be published. Required fields are marked *


*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>